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Workflows
Pricing
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Workflows
Pricing

Transform Your Character Into a Pixel Sprite Sheet

Upload any character, object or icon and this workflow automatically generates a fully animated sprite sheet using Nano Banana 2.

90

Generates in about -- secs

Nodes & Models

LoadImage
Note
PreviewImage
VHS_VideoCombine
VHS_VideoCombine
VHS_VideoCombine

How to use it — 2 steps only

Step 1 — Upload your character image Click "choose file to upload" in the LoadImage node. Works with any character art, illustrations, pixel art, concept renders — anything goes.

Step 2 — Pick your animation type & hit Queue Use the Any Index Switch node to select your animation. Each number is a different animation type. Hit Run and your sprite sheet is ready!

0 → Walk
1 → Idle
2 → Attack
3 → Jump
4 → Run
5 → Death
6 → Shoot
7 → Crouch
8 → Hit
9 → Fall

Good to know

  • 10 animation types — Walk, Idle, Attack, Jump, Run, Death, Shoot, Crouch, Hit, Fall

  • 32x32 pixel sprites — classic game-ready pixel art size

  • 4x2 grid layout — standard sprite sheet format

  • White background — easy to key out in any game engine

  • Animated WebP export — ready for Unity, Godot, GameMaker

  • No prompt needed — just pick a number and hit Queue

  • 🎮 Game ready output — drop directly into your game engine

  • 💾 Saves to sprite_sheet/animation folder

Read more

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